Send home a questionnaire for student’s family to fill out (e.g. favorite activity,
favorite food, number of siblings, types of pets, etc.)
Record each students’ information from the family onto their communicator. In class, put each student’s name or photo on the Switch Spinner.
Choose a student to activate the Switch Spinner. The student selected by the Spinner plays their recorded information. Once the student is finished, remove their photo from the Switch Spinner. Repeat the activity until all students have participated.
Practice giving instructions
Use appropriate directional words
Remember where the object is placed and how it relates to the “finder”
Create a fast food restaurant in your classroom with a counter, printed menu and plastic foods such as hamburgers, fries, etc.
One student acts as an order taker and others as customers. Customers line up and take turns placing orders. Record appropriate messages: Order taker: “What would you like to order?” Customer: “I would like a hamburger and fries”
Learn about jobs that people have in the community
Learn about health and safety
Improve social skills and interaction
Dolls or plastic figures and photos of doctors, firefighters, police officers, etc
2 copies of Go fish cards each with a vocabulary word and picture
How to Play
Place icons on the communicator for each object on the playing cards. Record
messages about object. Also record three additional messages: “Do you have
a…” “Yes” and “Go Fish” on the communicator.
Deal the cards (5 to each player). Have Player 1 use the communicator to ask for a card. Pass the communicator to player asked and they choose the appropriate answer – Yes or Go Fish. Continue playing Go Fish until all matches are made.
Record all sight words on the communicator and use matching icons
Divide students into 2 teams
Team 1 goes first. Show a random card and start the timer. If Team 1 plays the
correct message to match the card before the timer goes off, they get a point. If the timer goes off before the correct message is selected, Team 2 gets a chance to “steal”
Continue until you are out of words or a point goal is reached